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# 2 12-10-2013 , 02:14 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
if you think about it, all you want is an solid white alpha for your fluid and a solid black for your character/fur. So if you can't figure out how to do the matte opacity thing just render a separate pass with a white constant on the fluid and black constant on the fur.same result.

...a better idea would be to render with a green constant and a red constant. this way you get an id for the two elements.