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# 5 03-11-2013 , 11:36 PM
Lifetime Member
Join Date: Feb 2013
Posts: 17

Thanks, That worked better.

Quickest way would be to use the hypershade. RMB on the original material, then select objects with material, you can then change it from there. A lot quicker than trying to select faces on a complex model. You could also use this method to separate it into various poly groups.

That actually was faster...Thanksuser added image