Thread: UV problem
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# 1 20-11-2013 , 06:27 PM
Registered User
Join Date: Nov 2012
Posts: 9

UV problem

Hi all,

I stumbled on a little problem and I hope you can help me.
For some reason, when I applied checkers texture on my model, the numbers were inverted (like in a mirror).
I scaled the UVs by -1 so the numbers look fine, but now the UV Editor shows that the UVs are inverted.
Anyone Knows why it happens?
I checked for opposite polygons or normals but everything seems to be fine.

Thanks

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