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# 9 24-12-2013 , 10:51 AM
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Join Date: Dec 2013
Posts: 52
@Chavfister - I have connected the developer of the CGM Toolbox and he said that there isn't such a function ,which would convert OBJs into blendshapes (animation).

I am trying to skip the animation part. I have just tried your advice (importing the OBJ (which are about 650) of the skin flapping) but it doesn't work because I have them as blenshapes but without them been animated to switch within every frame. So I have 650 blendshapes that I have to animated manually.

I need script or plug-in which will get the OBJ sequence and automatically converted into animated blendshapes. A script pretty similar to a script they used in Gnomon tut about trees. Where they transfer animation from tree generator to Maya by exporting OBJ sequence and convert it to animated blendshapes.

I have to do this just because the character is already animated and I have not time to go back.

My plan was:

1. Get the character model into new project and burn some caches : flapping, facial expressions from faceshit
2. After I have both caches I am applying them both on the model and paint the weight of the caches. As is follows : facial cache influence face only and flapping cache for the rest of the body. Then I burn another cache with both caches on.
3. There is the part where I have to change the true origin of cache. When I try to attach this cache to the rigged character and set " Input Mesh Attract " it kind of works. Works till the moment the character start making more dynamic movements and the ncloth does crazy. I know that I have increase sub_steps on the solver and so on but then everything becomes a way to slow to work with. Simply impossible I would say. So at the end it doesn't work!
4. Then I would go for exporting the cache to OBJ sequence and converting these OBJs to blendshapes and then transfer the blendshapes with their animation on the already rigged and animated character, because as long as I know blendshapes work with vertex values from the character mesh itself. I think this means that it doesn't matter how the body will deform the blendshapes will work.

I am attaching link to test video so you guys get to know my character better ! user added image
flapping_test_01 - YouTube

I know on this shot the flapping looks rather meaningless then needful but the real shot is CS so it will be noticeable ! I need to have this flapping effect for sure.

PS. Wire deformer wouldn't work in the dynamic manner I want it .


Merry Christmas