All of this will be baked out onto your skeleton in the end anyways. Then the controls will not be driving it. It will be keyed to the skeleton. I am not sure what you are trying to do exactly. Te animation layers allow for layering of secondary animation. Have you watched a full vid on the entire workflow of HIK? Are you using mocap?
Last edited by Chavfister; 02-01-2014 at 11:56 PM.