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# 14 10-01-2014 , 10:31 PM
goggles's Avatar
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Join Date: Sep 2011
Posts: 219
I tried automapping in maya, and importing a new uv map. this time pixel perimeters caused a problem in rendering. When i render, it showed the seams very badly wide open. I had to do this project in max, so i had to go through material diffuse options > bitmap parameters > filtering and checked "none". I also checked how to fix this in maya. Theres also a solution for maya.

I hope that this filtering set to none, does not cause any problems later on...

Also found this;

https://www.cgfeedback.com/cgfeedback...ead.php?t=4397

and i got confused more user added image Zbrush is excellent for painting. But finding the correct workflow is killing me.

Being a self learner is tough !