I tried automapping in maya, and importing a new uv map. this time pixel perimeters caused a problem in rendering. When i render, it showed the seams very badly wide open. I had to do this project in max, so i had to go through material diffuse options > bitmap parameters > filtering and checked "none". I also checked how to fix this in maya. Theres also a solution for maya. I hope that this filtering set to none, does not cause any problems later on... Also found this; https://www.cgfeedback.com/cgfeedback...ead.php?t=4397 and i got confused more Zbrush is excellent for painting. But finding the correct workflow is killing me. Being a self learner is tough !