Hi!
I'm Tanner from GameTextures and I can definitely help you here!
So, Maya's Real Time renderer is going to be a bit different than a game engine, but it still works the same for the most part.
To begin, you *should* be using the Phong shader in Maya for our materials.
Your Diffuse map (_D.tga) goes into the Diffuse Field
Your Emissive map (_E.tga) goes into the Incandescence Field.
Your Specular map (_S.tga) goes into the Specular Color field
Your Gloss map (_G.tga) goes into the Cosine Power field)
Your Transparency map (_T.tga) goes into the Transparency Field (If it appears to be backward, you can invert it directly in maya by going to this option and selecting it:
As of now, there is no way to use the Height map in Maya for real time, unfortunately.
If you need any more help you can email me at tanner [aaaat] GameTextures.com and I can help you further!
Hope this helps!
Tanner
Last edited by Seaseme; 17-01-2014 at 09:55 PM.