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# 2 17-01-2014 , 09:53 PM
Seaseme's Avatar
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Join Date: Aug 2006
Posts: 1
Hi!

I'm Tanner from GameTextures and I can definitely help you here!

So, Maya's Real Time renderer is going to be a bit different than a game engine, but it still works the same for the most part.

To begin, you *should* be using the Phong shader in Maya for our materials.

Your Diffuse map (_D.tga) goes into the Diffuse Field

Your Emissive map (_E.tga) goes into the Incandescence Field.

Your Specular map (_S.tga) goes into the Specular Color field

Your Gloss map (_G.tga) goes into the Cosine Power field)

Your Transparency map (_T.tga) goes into the Transparency Field (If it appears to be backward, you can invert it directly in maya by going to this option and selecting it: user added image

As of now, there is no way to use the Height map in Maya for real time, unfortunately.

If you need any more help you can email me at tanner [aaaat] GameTextures.com and I can help you further!

Hope this helps!

Tanner


Last edited by Seaseme; 17-01-2014 at 09:55 PM.