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# 6 23-01-2014 , 11:06 PM
Registered User
Join Date: Jan 2014
Posts: 1
Have you tried creating an n-particle (ball) and instancing the geometry to it?

I've attached a file that does this, I've adjusted the collision thickness on the n-particle to be roughly that of the hidden ball geometry that's being instanced.

If you need to also compute spin the rotation of the ball, i believe there are some tricks that can be done in the per particle Array attributes although I can't recall how to do it off the top of my head.

Attached Files
File Type: zip ballCloth.zip (11.0 KB, 227 views)