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# 1 29-01-2014 , 08:45 PM
Registered User
Join Date: Jan 2014
Posts: 2

ncloth shader problem

I exported a character into maya, turned it into ncloth and all the textures/shaders vanish off the character. I know that when the original mesh changed to ncloth a separate mesh is made. I tried manually switching all the shader nodes from the input mesh to the output mesh with the node editor, but that gave me the same complete black render. I also tried duplicating special with inputs, the original mesh and turning that into ncloth then moving the original to take the place of the output by using the node editor. That gave me the shaders back, but the physics did not work, and animation became all weird. Does anyone know how to have a ncloth mesh keep the textures/shaders from the input mesh?
Thanks