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# 2 30-01-2014 , 11:57 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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Generally you don't simulate the same geometry as the render mesh. Create a proxy version of the cloth or object you're trying to simulate (cloth simulation is in nCloth is sensetive to topology and resolution of you're mesh to this is crucial). Then simulate that and use the wrap deformer to influence your render mesh with your simulation.


FX supervisor - double negative