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# 4 31-01-2014 , 10:07 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
Just make the proxy by hand, it should be single sided ( thickness is a paintable attribute ) and made of clean quads. There is no automatic way to compute this with maya.

The wrap deformer shoudl be reasonably fast to be honest, though there is no need to calculate it in real time since you can just cache the wraped render geomtry for rendering after doing all of your simulation work.


FX supervisor - double negative