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# 2 12-02-2014 , 07:49 PM
sampson01's Avatar
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Join Date: May 2006
Location: Williamson, WV
Posts: 121

Hello all,

i face an issue with automatic mapping while trying Maya2014 compare to Maya 2009.

In Maya2009 : if i create a polluCube 1.1.1 >> scale it 30.20.1 >> apply automatic mapping = i will get some UV set that follow the real visible shape of my polyCube.
Mean 2 faces large rectangular + 4 faces think rectangular stripes

NOW same in Maya2014

if i create a polluCube 1.1.1 >> scale it 30.20.1 >> apply automatic mapping = i get a totally wrong (for my purpose) UV Set >> all face perfect Square 1.1.1 ...stretching my texture a way i don't want!

Now same poly >> "freeze transformation" >> my scale datas turn to 1.1.1 (while shape is not changing) >> apply automatic mapping = Then it's ok and i have good UV set matching the real shape.

But the point is that i really do not want to freeze this poly! I need those scale dimensions

( Also i saw that if i create a polyCube input 30.20.1 (scale 1.1.1) >> then it is also OK with the UV...but i don't want either to work with input because i will lost it at first history cleaning )

Below pics :
> For same polyCube 1.1.1 / Scale 30.20.1 (average) >> automap in Maya2009 and 2014 .....

user added image

user added image

Do you have to automatic map? Planar mapping is cleaner and gives you more control in most cases... just sayin'


Sampson