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# 5 13-02-2014 , 07:03 PM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
@NextDesign. I actually use both. Concerning my game rigs and wanting to have easy secondary control over mocap retargeting I use a HIK binder rig that is controlled from the mocap skeleton I characterized. I then have these controllers bound to the binder rig. I then pump the files out to Trax to store on a timeline for animation import into game engines...

If you want a quick and easy method tat is pretty good I suggest HIK as well. IT will give you a control rig that is very powerful. I was simply showing how to get a standard rig in a short amount of time.