@NextDesign. I actually use both. Concerning my game rigs and wanting to have easy secondary control over mocap retargeting I use a HIK binder rig that is controlled from the mocap skeleton I characterized. I then have these controllers bound to the binder rig. I then pump the files out to Trax to store on a timeline for animation import into game engines... If you want a quick and easy method tat is pretty good I suggest HIK as well. IT will give you a control rig that is very powerful. I was simply showing how to get a standard rig in a short amount of time.