hi all, i have a piece of geometry, and when I unwrap it and place the numbered checker material on it, the numbers are back to front, so I can flip the UVs so they show correctly, but then that makes the shaded UVs red, I'm not sure which way around is correct, is it better/worse for the numbers on the texture to be back to front (or is it better/worse for the shaded UV to be red?) any advice appreciated! thanks nicky