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# 8 19-07-2014 , 07:15 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095

render setup

Ahoi mate,

I made a simple scene in maya2011 with all items necessary for your needs. It is set up in linear workflow how I use it on regular basis at our studio. Please have a look at the hypershade. I made a bookmark for you there called "setup". Here you can see all the shader, camera and environment connections. Please also take a look at the renderGlobals. The settings there depend on what is to be rendered (reflection/refraction counts, quality etc). Don´t mind the poor outcome of the rendering since I didn´t invest any time in tweaking the shaders, hdri (which is quickly made in photoshop), and scene overall. But I hope it clearly demonstrates how to devide beauty from reflections and shadows from a technical point of view.

If anyone points to -> why not use render passes? Unless we get an updated version of maya in the studio I stopped trying to make use of render passes in linear workflow a long time ago since autodesk never got the programming right.

things to have a look at:
1) Hypershade - bookmark:setup
2) renderGlobals
3) overrides and settings in the shapeNodes of the objects
4) renderlayers

Hope that helps!
Good luck!

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everything starts and ends in the right place at the right time.