Simple answer, simulate out your fluid, cache it then scale it to the size you need. First of all, thanks for the quick response. As far as I understand from your answer- i have to breakdown the scene preperation into 3 major parts: 1st. Small scale poly assets interacting with small scale fluid containers. Any adjustments to the containers and emitter attributes will take place in this stage. 2nd. Caching the fluids (will have to look how its done, Hmmm...) 3rd. Scaling up the entire scene. A question here though: Scaling up the fluids containers should be done seperately from the poly assets (via the scale attr. in the channel box or via the "special" scale options in the container attributes) Or should I just group the entire scene and then scale up the whole group?? Thanks again and sorry for the headache Cheers, uv.