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# 2 04-10-2014 , 04:26 PM
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Join Date: Aug 2014
Posts: 11
I dunno how to do it natively but I know rendering it in Maya Hardware Render 2.0 & turning on the SSAO/AO ambient occlusion

and then layering (in photoshop/adobe after effects if animation)

the hardware render 2.0 RENDER on TOP of the mental ray render and putting multiply blend on the hardware render 2.0 would make it look like has AO too