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# 2 28-10-2014 , 03:40 PM
Registered User
Join Date: Oct 2014
Posts: 18
The problem takes place when the rotation is exactly at 90 degrees. Somehow the upper part of the face normal flipped to show the backside shader (Fig. F). The face normal of the other side was also flipped (Fig. G).

Anybody know what's causing the issue? If yes, then I would like to know how to avoid this problem.

Thanks.

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