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# 13 09-11-2014 , 02:54 AM
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Join Date: Nov 2007
Posts: 75
Coupla questions: Anyone know how to set a thumbnail for this thread? Why the fuss about triangles? Is it really a big deal? And why? Every time I make a circle I put a tiny edge loop right in the middle and delete the triangles cus I was told they are bad, but I have no idea why. And is it really a problem to model by just making lots of little pieces? People seem to go to great lengths to "grow" the model as a single piece of geometry, and I don't quite get why. Is it to avoid seams when texturing? Or does it only apply to soft, squishy organic stuff? Or is it to do with what might happen further down an actual production work flow and it doesn't matter if you're just making a static model? I just don't see how it could ever matter in a model like this one.