View Single Post
# 9 19-11-2014 , 08:50 PM
Registered User
Join Date: Sep 2014
Posts: 5
Well I'm on a time frame for a final critique since this is an upper division class where i need to present it for critique at UT Austin's Fine Arts school. The realism look is secondary for me right at this moment, Next semester this could be something i could focus more on, as far as realism, but for december 4th i need to have a conceptual sketch at least of what will happen at the end. My professor is satisfied with the skull, despite the realism/lack there-of. my main goal is to separate the cranium from the top of the skull to begin to place my gears inside of the skull. I used the Difference Boolean to create the cut, and then use edit mesh--> separate to end up with two separate parts, the excised top of the skull and the bottom of it. It has created some issues in the polygons, i.e. extra triangles. Is there a better way to make this more smooth of a cut to allow for less distortion in my UVs?