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# 9 13-12-2014 , 01:46 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
The script in the video could be a nice addition to the scene but using it to generate such large solid bodies would be impractical. As Stwert suggested, model it. I'd try duplicating some faces on the would be covered objects as a shell that can be extruded. Then sculpting some organic contours either using Maya's sculpt tool or something more robust like Mudbox or Zbrush. And depending on how realistic you want it to be then I'd say the shaders and lighting will play a critical role in whether it looks like actual snow or just weird white clumps of stuff.


- Genny
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