View Single Post
# 20 12-01-2015 , 10:04 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Nice crit Ant, thanks.

I am still envisaging revisting both of these sooner rather than later.

Ive already had a little stab at rerendering the living room scene with proper photon global illumination. It looked promising in the quick test render I did, but very much a wip.

I agree with you on the over reflectivity of the walls in the second.

Dead right with the coffee table placement! will move if/when i spend time there.

yeah the smoke was a kind of final thought on the doom style one, and i just played with a couple of brushes that i found in my photoshop folders. that scene already looks a little boring and empty to me.... as ever when i finish things like that i only see what it could have been or imagine what it would be like if i could make the space 3 times bigger, and have more objects, and more dynamism etc etc. it was a good test though, something ive tried before and not done quite as well at...in terms of...building a scene in maya, and then texturing/painting in photoshop. which ive learned is much easier when you have a darker/enclosed/interior space, than an external, sunlit one... i should be upgrading my pc in the new year....getting to be a bit overdue now..... so its in mind that i'll have more ram and 'spec stuff' to play with sooner rather than later, to produce something a bit more on a grander scale than that.


getting pulled / pulling myself ...in lots of different directions at the moment. still need to finish my porsche model soon. And continuing to learn 3ds max at the moment also....+ some more of the artist visualistaions ive been doing coming up - one this month on a much bigger scale than the ones i've done so far.... should be interesting.




CGI Artist - Data Model Specialist
Essex