Hey Routh, I don't know which surface in the first pic you're trying to simulate (The blue flash light? The box?), either way, metallic shader settings won't look very metallic without some kind of interesting environment to reflect and the default physical sky doesn't provide that. A typical product shot will use soft boxes and in Maya's case, you can simulate this with visible area lights. Some people throw in a few pieces of self illuminating geometry for a bit more detail. Check out studio lighting.