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# 2 02-05-2015 , 08:10 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You might need to UV map the object again. Or it could be a simple fix in the UV texture editor. Can you show a screenshot of the UVs in the editor? Doing a few UV tutorials will probably get you the info you need.

As for objects in the scene, the channel box shows object-based transforms. For example if you create a cube at the origin, then move it and freeze transforms, it will show 0,0,0 in the channel box. This has many useful functions, but to address your situation, you can Center Pivot, then hold x and snap to the origin, then freeze the transformations.


-stwert

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