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# 1 10-05-2015 , 01:32 PM
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Join Date: Apr 2015
Posts: 8

Cylinder Caps With Quad-Faced Topology?

I am following an article online on how to model a lego character and I am baffled at one of the first steps. It says to create a cylinder, make it's subdivision axis 12 then to delete the caps. Then is says to "fill the caps with "cleaner, quad-faced topology". I know this is a lot better than triangular topology, and I know this is important for modelling the rest of the character I just don't know how to do it.

Here is what is wants you to do to the caps of the cylinder: user added image

Here is a link to the article:

https://www.creativebloq.com/3d/creat...rhero-21410592

Thank you in advance!