Thanks for the size manipulator name, I was looking in the wrong places. As for that -1 code. I think I can see where it's going. Though from the looks of it, it seems like it'd only work for an object whose name is "pCube1" (also tested it to make sure). Is there a way to make it work with the object selected? Let me explain the application: I wanted to make a symmetrical pose, for my character, and I realized that, if I move the foot curve to a position, and give it a rotation, I can copy the key of the first foot, past it to the other foot, and then go into the channel box, and mulutiply the tranx and roty (and apparently rotz) by -1, and it will produce the mirror transformation. Soooo, what I want to do is get a code that I can use for a hotkey such that after selecting the first foot and copying the keyframe from the slider: once I select the other foot, I can simply hit this hotkey and it will: 1) Past the keyframe data and 2) multiply the tranx, roty, and rotz by -1.