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# 6 09-06-2015 , 04:50 AM
Registered User
Join Date: Jun 2014
Posts: 23
Yea, I'm a complete and total noob. Seems like things are working now though, so thanks!

But I do have one more question, if I may.

How would I go about a "flip-flop"?

See the thing is that even though I had asked for it in the previous post, I actually found that it was more comfortable to just make a code based on the first responce, here is what it looks like:
Code:
setAttr("cn_Hand_L.tx", getAttr("cn_Hand_R.tx") * -1);
setAttr("cn_Hand_L.ty", getAttr("cn_Hand_R.ty") );
setAttr("cn_Hand_L.tz", getAttr("cn_Hand_R.tz") );
setAttr("cn_Hand_L.rx", getAttr("cn_Hand_R.rx") );
setAttr("cn_Hand_L.ry", getAttr("cn_Hand_R.ry") * -1);
setAttr("cn_Hand_L.rz", getAttr("cn_Hand_R.rz") * -1);
this makes it to where cn_Hand_L will look like a mirror image of cn_Hand_R. But my question is: how would I go about having that happen, but also record the t(xyz) and r(xyz) of cn_Hand_L and get the applied to cn_Hand_R? See that's what I mean by "flip-flop" make it so that after the code is executed, both hands will become a mirror of the other (the way they looked before the code was applied). I'm imagining the practical application of this, being an easy way for me to get a pose to just be mirrored.

If I can get that, then I think I'll finally be ready to animate.