View Single Post
# 1 12-06-2015 , 10:51 PM
Registered User
Join Date: Jun 2015
Posts: 25

Halftrack wheel - boolean divide fails & alternatives

Hey guys, first post here so thank you all for having me.

user added image

A quick introduction, I am a graphic designer/illustrator who is gearing up to use Maya in his workflow. To start off I decided to model a more modern German halftrack I concepted a while ago. Due to it's blocky shape it's mostly a hard surface project and it should give me an opportunity to learn.

I'm trying to cut deep circular holes into the rubber track of the front wheels using boolean divide. unfortunately, this operation makes my mesh dissapear. After googling I understand the geometry is probably too complex to perform booleans now. Is there a way around this? Or are there any other options?

Here is my original concept:
user added image

Progress so far:
user added image

Thanks in advance!