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# 24 28-06-2015 , 09:11 AM
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Join Date: Jun 2015
Posts: 25
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I'm disassembling everything for an OBJ export and moving to ASCII. I have a series of older versions, I should probably be able to pull the undamaged mesh parts from there. Is an ASCII save better than the vanilla binary save?

UPDATE: seems that exporting to ASCII maya also fixed the mesh problem for no apparent reason. Ah well, time to continue the work.

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Stay patient and trust your journey

Last edited by VinceDn; 28-06-2015 at 09:16 AM.