
I'm disassembling everything for an OBJ export and moving to ASCII. I have a series of older versions, I should probably be able to pull the undamaged mesh parts from there. Is an ASCII save better than the vanilla binary save?
UPDATE: seems that exporting to ASCII maya also fixed the mesh problem for no apparent reason. Ah well, time to continue the work.
Stay patient and trust your journey
Last edited by VinceDn; 28-06-2015 at 09:16 AM.