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# 2 29-10-2015 , 02:07 PM
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Unfortunately that's a common problem with UV mapping, at least in Maya. You could either start with a planar projection, and map other pieces of it individually. You can also use the "straighten UV border" command to straighten out the sides. There are probably some other good tricks that other people could contribute.


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