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# 1 31-01-2016 , 10:54 PM
Registered User
Join Date: Sep 2015
Posts: 4

Maya IK/FK Switch

Just a simple question... is the 3 joint chain method (IK/FK/Bind) that is so often used in rigs even relevant anymore with Maya's inherent IK switch? What are the reasons to continue using the 3 joint chain?