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# 121 10-03-2016 , 11:25 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Also just wanted to add to a previous post regarding SubDs. Theres really not much call for them anymore or we would have done a tutorial here.

because of the sheer power of machines these days poly counts are going through the roof, because of render engines such as arnold, that can handle staggering amounts, its just mad. We are finding we are using displacement maps less and less as we are sculpting to pure geo that is standing up well on screen.