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# 4 26-03-2016 , 10:54 AM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
You can do it in Maya but I found it took a much longer time.

Studios use what ever tools gets the job done - and if it can be done quicker that would save them money. Person with the most experience with studios on this forum is JAY.
Maybe ask him some questions.

I used to project planar maps on the different angle faces then stitch them together, or projecting from camera angle, but UV mapping was not my strong point and a slow process, but been working on it the last few months. UVLayout is the quickest tool with the best result I have found.