Recently I am working (trying) with the amazing shaders Obq, which were originally developed for Softimage and later being integrated for Maya. I am trying to work with "Obq_KettleUVStereoLens" (https://s3aws.obliquefx.com/public/s...StereoLens.html) shader but I can't manage to compile it properly. The tutorial is for Softimage and I just can't make it work on Maya 2016. I was wondering if someone of you would already have compiled the shader and can share the Maya file with me. Help will be highly appreciated!