I just made a disturbing discovery. I just realized that the reason why my reflections aren't correct and light isn't bouncing on some of the materials as they should is because of the D.Map shadows. I used ray tracing and I got this. All the floor reflection and object reflection displayed better. But it added 14 minutes to my render time. That's A WHOLE LOT. do you think I can achieve correct light relationship with objects using D.Map shadows or I have to use ray traced shadows? Despite I have tried softening the D.Map shadows. It displays correctly on my viewport but, doesn't make any difference in my MR render view. Any tip?