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# 6 11-10-2016 , 08:50 PM
Registered User
Join Date: Jul 2013
Posts: 68
I just made a disturbing discovery. I just realized that the reason why my reflections aren't correct and light isn't bouncing on some of the materials as they should is because of the D.Map shadows. I used ray tracing and I got this. All the floor reflection and object reflection displayed better. But it added 14 minutes to my render time. That's A WHOLE LOT. do you think I can achieve correct light relationship with objects using D.Map shadows or I have to use ray traced shadows? Despite I have tried softening the D.Map shadows. It displays correctly on my viewport but, doesn't make any difference in my MR render view.

Any tip? user added image

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