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# 3 01-11-2016 , 04:36 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Yeah this is fairly vague. I’d go with Stwert’s suggestion of using layered cylinders. Just bump up the subdivisions then use the sculpt tools to create the layers of cream. Try setting the sculpt tool’s direction to Y to constrain the surface so it doesn’t start poking outwards and through the bowl as you sculpt. And regardless of the contents, make a few variations of the pieces to avoid repetition. As for scattering the pieces inside the bowl, there is MASH (if you have that version of Maya), there is also spPaint3D (a free script you can download and probably the most strait forward to use for beginners), there are other options which include using particles and even the tried and true but time consuming manual placement.

This is a test I did, probably took 30-40 mins. Really simply scene, only one cherry model and no textures, the cake bits are just cubes with some dents in them. A lattice deformer helped me to conform the layers of cream to the contour of the dish. Rendered in Redshift.

user added image

MASH Instancing
https://www.youtube.com/watch?v=OhZW8cCu6KU
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spPaint3D
Download->https://www.creativecrash.com/maya/script/sppaint3d

https://www.youtube.com/watch?v=xOZAD_RK2Cc


- Genny
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