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# 1 18-12-2016 , 01:19 PM
Subscriber
Join Date: Aug 2016
Posts: 4

How big of a polycount should the viewport be able to handle without issues?

So fairly new to modelling and just wondering how well your viewport should be able to deal with large polycounts. I am working on a patten that is at ca 500k polys right now and above 500k maya basically crashes.

Is this normal?
I have 16gb ram, i7 2600k 3.4ghz processor and two Nvidia Gtx 680 Sli