View Single Post
# 1 13-01-2017 , 10:39 AM
Registered User
Join Date: Mar 2012
Posts: 5

Double Sided shader.

Hi.

I'm trying to create a double sided shader which is opaque and reflective on one side and transparent on the other.

So far I've managed to find tutorials showing me how to use the condition and sampler info nodes to create a double sided shader with different textures on each side of a plane but I'm unable to work from there to control other attributes.

Any help's greatly appreciated.

Thanks