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# 2 04-04-2017 , 07:21 AM
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Join Date: Dec 2006
Location: South FL
Posts: 3,518
I'm sure the dust can be done via the surface shaders as particles might be overkill for what I assume is going to be a static image. I can't see why textures in the dust layer wouldn't work as long as there is the appropriate mask being applied.

Check out this shader, I can't disect the shader network since I don't have renderman.

From my passing knowledge of seances, incense, personal objects beloning to deceased people etc seem to part of the deal sometimes. As far as the lighting goes, the distribution seems a bit off. Are you using a linear lighting workflow?

- Genny
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