View Single Post
# 1 02-08-2018 , 06:28 PM
Registered User
Join Date: Aug 2018
Posts: 2

Set UV to both sides of a plane


I've made some searches first but I guess that as I'm new, I must not use the good terms user added image

I've made a little model, and UV hand textured it.

It's okay for the first part, but then I've added 2 little polygon plane on it, then UV's fine from face, but the rear side is all dark.

user added image

My renderer options are like these, and I use the default lighting :

Options>viewport 2.0
--Transparency Algorithm set to depth peeling

--Transparent shadows on (to get rid of the shadows on the plane)