I know that it has something to do with UV binding inside of hypershade.. I tried creating a mib_geo_add_uv_texsurf1 and connected that to the directx shader material as the UV texture 0, then took the default material generated by the fbx import which I assumed had UV coordinates on it and connected that to the mib_geo_add_uv_texsurf1. But, still I get no texture through the shader material. All of the other maps, diffuse, normal, etc. work great when I load them in. But, it is all for nothing with out the texture map over the material effect. Can anyone take a screen shot and show me a picture that would help and explain how I can get my texture map over the material effect?