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# 2 03-03-2003 , 10:32 AM
Nem's Avatar
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Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
if your model is made up of several pieces of geometry, select the piece of geo (just a leg for example) select the leg skeleton and tell it to bind to selected joints when you bind instead of the whole skeleton

if you've already bound it, depending on which bind method u used, you can either paint set memberships (tell it which CVs belong to which bone) which is a rigid method, or paint skin weights, which is smooth bind


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