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# 1 08-10-2021 , 01:03 PM
Registered User
Join Date: Oct 2021
Posts: 8

how to fix shading after Vertex chamfer

hello am new here and also new to Maya just switched from blender

i am trying to create edge cracks on cube the way i do it just beveled the vertex then i move one back this method cause bad shade on the object the way we solve this in blender we just adjust the angle of normal can any one help me how to fix this in Maya thank you

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