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# 1 22-11-2021 , 10:56 PM
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Join Date: Nov 2021
Posts: 1

Exporting animation to Unreal messes with pivot

I am trying to export a simple object with an animation created in Maya into Unreal, but Unreal imports with pivots set at the world origin. I can't find any way of exporting my animation so it works correctly in Unreal.

Setting the local space and world space pivots to 0 messes up the animation within Maya, and I can't freeze transformations because of the animation I have created.