View Single Post
# 5 20-10-2022 , 03:09 AM
Registered User
Join Date: Oct 2022
Posts: 3

What are your results so far? If you're able to share. Honestly, it does just look like a simple black shader with really low specular roughness. The look really comes from the environment, which seems to be a fairly generic studio setup. Some soft boxes. Basically some area lights with a circular ramp plugged into the light color.

How exactly should I achieve this? Are there any tutorials? And what renderer is best for the scene?


Last edited by bryceepowell; 20-10-2022 at 03:21 AM.