How exactly should I achieve this? Are there any tutorials? And what renderer is best for the scene? I'd suggest Arnold. The Maya software renderer is ancient and hasn't been developed in ages. It's just there for backwards compatibility at this point. Anyway, there's stuff on the YouTubes. A simple studio setup tutorial. Given your reference images, your light placement, color etc will differ. Doesn't use textured lights but that's an easy remedy. https://www.youtube.com/watch?v=kADhc51BkbI Plugging textures into materials (or in this case, lights. no difference) https://knowledge.autodesk.com/suppo...E86AC-htm.html