View Single Post
# 6 12-06-2023 , 04:08 AM
SimplyMyself's Avatar
Registered User
Join Date: Jun 2023
Posts: 7

Hello! Maya newbie here. The problem is, i imported a character i sculpted in Zbrush and the textures i made in Substance Painter, rigged it, and now i want to render it, but even if in the normal viewport the geometry and textures look as they are supposed to, the moment i switch to the render view, my object is deformed, like some areas are scaled, textures are deformed, and so on. This is how it looks: https://imgur.com/a/yJmWYBe, and this is how it is supposed to look: https://imgur.com/a/o76XBn5. Thanks!

Hey bud!

go to Windows --> Rendering Editors--> Render Settings> click on the system tab--> switch CPU to GPU and you should be good. if it doesnt help or if your GPU isnt that good try to switch out the renderer itself to anything else aside from arnold