Thread: circular fillet
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# 5 06-03-2003 , 08:01 PM
mark_wilkins's Avatar
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Join Date: Jan 2003
Posts: 161
I would *strongly* suggest that you not retain construction history in your rig like that, as the rig will soon become incredibly heavy.

A better approach is to use stitching to keep surfaces continuous across deformations. (Unfortunately, Maya's stitching isn't that good...)

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com