Hi! Creating a plastic material in Maya 2018 using legacy shaders involves using the traditional shading network, such as Lambert, Blinn, or Phong shaders. Here's a step-by-step guide to creating a plastic material using the Blinn shader: 1. **Open Maya 2018 and Create a New Scene:** - Launch Maya 2018 and start a new scene or open an existing one. 2. **Create a Blinn Shader:** - Go to the `Hypershade` by clicking on the `Hypershade` button in the `Rendering` shelf or by selecting `Window > Rendering Editors > Hypershade`. - In the `Hypershade` window, create a new Blinn material by clicking on the `Blinn` icon under the `Surface` tab or by selecting `Create > Maya > Materials > Blinn`. 3. **Rename the Blinn Shader (Optional):** - It's good practice to rename your shader to something descriptive like `Plastic_Blinn`. 4. **Adjust the Blinn Shader Attributes:** - Select your new Blinn material in the `Hypershade` and open the `Attribute Editor`. - In the `Common Material Attributes` section, adjust the following properties: - **Color:** Set the `Color` to your desired plastic color. This is the base color of the plastic. - **Specular Color:** Set the `Specular Color` to white or a light gray to give the plastic its shiny appearance. - **Eccentricity:** Adjust the `Eccentricity` to control the spread of the specular highlight. A lower value gives a tighter highlight, while a higher value gives a broader highlight. For plastic, a value between 0.2 and 0.4 is typically good. - **Specular Roll Off:** Adjust the `Specular Roll Off` to control the intensity of the specular highlight. A value between 0.5 and 1 works well for plastic. - **Reflectivity:** Adjust the `Reflectivity` to control how reflective the plastic appears. A value between 0.2 and 0.5 is usually appropriate. 5. **Assign the Shader to Your Object:** - Select the object you want to apply the plastic material to. - Right-click on the Blinn material in the `Hypershade` and select `Assign Material to Selection`. 6. **Render and Fine-Tune:** - Render your scene to see how the plastic material looks. - Return to the `Hypershade` and adjust the shader properties as needed to achieve the desired appearance. Here is a basic summary of the key settings for a plastic material using a Blinn shader: - **Color:** Your choice of plastic color. - **Specular Color:** White or light gray. - **Eccentricity:** 0.2 - 0.4. - **Specular Roll Off:** 0.5 - 1. - **Reflectivity:** 0.2 - 0.5. These settings should give you a good starting point for creating a plastic material in Maya 2018 using legacy shaders. Help this helps others! LAO