That's what I was saying.
You cannot currently move/animate the physical layer.
You must use an image sequence.
So, in Maya, you would:
1. Place your "displacement" emitter in the same location as your exahust emitter.
2. Group, and/or parent it to the exahust emitter.
3. Render the image sequences out separately.
Then, they will match up in post.
Once I get off vacation, I'll ask kevin if this can be my next video/html tutorial, so that way I can better explain what I mean with this technique
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com